
Update Notes: October 15, 2005 10/15/2005 7:00 AM
*** Spells and Combat Arts ***
Dirge Changes:
- Merchant Eornim, Ana-asha, Lumia, Terefala, and Aldywar now stock copies of Elegy of
Awakening
Update Notes: October 14, 2005 10/14/2005 7:00 AM
*** Desert of Flames ***
- Those who have earned the Carpet of El'khazi or the Scepter of Rahotep but sold or
destroyed them can buy another from the Shady Swashbuckler at the Nektulos Forest
docks.
*** Gameplay ***
- Spirit shards remaining on the Isle of Refuge will now be correctly absorbed when
leaving the island.
*** Spells and Combat Arts ***
- Spells that transfer threat to another party member (e.g. Murderous Intent) are now
limited to a 30-meter range. Initial threat from aggroing an NPC will not be transferred
to the spell target.
- Spells that grant an additional chance at avoidance (e.g. Allay) will now work within
20 meters from the NPC attacking the target of the spell.
- Spells that interpose on behalf of a group member (e.g. Interpose) will now work
within 20 meters of the group member.
Update Notes: October 13, 2005 10/13/2005 4:00 AM
*** The Gigglegibber Goblin Gamblin' Game ***
- Authorities have apprehended the goblins who were dipping into the lottery jackpot.
Some of the plat that they stole has been returned to the winnings pool.
*** Spells and Combat Arts ***
- Devastation Fist can once again be purchased from the appropriate faction vendors in
Nektulos Forest.
Update Notes: October 11, 2005 10/11/2005 7:00 AM
*** Zones and Population ***
- Orcs in the Orcish Wastes and Deathfist Citadel should no longer be wearing pink
uniforms -- they've decided the color isn't appropriately intimidating.
Update Notes: October 8, 2005 10/8/2005 7:00 AM
*** Spells and Combat Arts ***
- Direct heals cast by different Priests should now be applied correctly on the same
target.
Update Notes: October 7, 2005 10/7/2005 7:00 AM
*** Vote for EverQuest ***
- Here's your chance to help EverQuest be recognized for its role in gaming history
by receiving a star on the Walk of Game!
- Gamers worldwide can cast their votes on www.WalkOfGame.com to award EverQuest a
star on the Walk of Game at Sony's Metreon entertainment complex in San Francisco,
CA.
- Typing the /vote command will open your web browser to the Walk of Game website
where you can register and cast your vote for EQ.
- Vote daily to help EQ secure its place in history! Voting runs through October 31.
*** Desert of Flames ***
- Rak'jallar the Rujark Champion will now drop appropriate loot when defeated.
- The Maj'Dul palace events now always drop loot.
- Amaranth and Steelslave War Totems will now properly update the Tablets of the
Blademaster quest where they are needed.
*** The Gigglegibber Goblin Gamblin' Game ***
- The Gigglegibber goblins are now a bit more forthcoming about the fact that they sell
tickets for 10 silver each, not 1 silver.
*** Quests ***
- Experience for completing quests at all levels has been increased substantially (in
many cases it has been doubled or more). Higher-level quests received an additional
increase in order to bring their reward more in line with the effort required to
complete them.
*** Spells and Combat Arts ***
- The stifle or stun component of spells and combat arts will no longer affect epic
encounters. Secondary effects (such as damage) will still land on epic targets, but
the stun/stifle effect will not.
Conjurer Changes:
- Conjurer's Mark spells now also proc a Magic resistance debuff to enhance their
existing spell damage types.
Fury Changes:
- All Fury specialty regen and group specialty regen heals last for 12 seconds
instead of 14. The amount healed per tick has been increased.
Druid Changes:
- Bloom now has a 1-second cast time and an increased initial heal amount.
- Effloresce now has a 1.5-second cast time and increased initial heal amount.
- Sylvan Wind now has a 1.5-second cast time and increased initial heal amount.
- All Druid specialty regen and group specialty regen heals last for 12 seconds
instead of 14. The amount healed per tick has been increased.
Warden Changes:
- All Warden specialty regen and group specialty regen heals last for 12 seconds
instead of 14. The amount healed per tick has been increased.
- Nature's Healing now has a 1-second cast time and an increased initial heal
amount.
- Nature's Embrace now has a 1.5-second cast time and increased initial heal
amount.
- Healing Breeze now has a 1.5-second cast time and increased initial heal amount.
*** Tradeskills ***
- Crafted level 50+ food and drinks should now have variable durations based upon the
stage of the product as well as how many combines go into the recipes. They should be
comparable to the duration times of crafted food/drink at other levels.
- Crafted food should no longer stack multiple types of beneficial effects.
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