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Update Notes: November 29, 2005 11/29/2005 7:00 AM

*** Items ***

- Stuns effects from poisons will no longer effect epic targets.

- Partial stacks of food and drink can no longer be equipped if a different type of food or drink is already equipped.



Update Notes: November 23, 2005 11/23/2005 3:15 PM

We would like to take this opportunity to wish you all a very Happy Thanksgiving. Have a great holiday, be safe, and eat heartily. For those of you who don't celebrate Thanksgiving, have a Happy Thursday and wonderful weekend!

Words of Wisdom: If you feel yourself getting tipsy, replace your usual spirits with sparkling apple cider. If you wish to retain your sanity, do not go shopping the day after Thanksgiving. Relatives whom you only see on major holidays do indeed enjoy it when you show them how uber your EverQuest II character is, so you should probably show them.

We'd also like to let you know that we plan on keeping the EverQuest II servers up with minimum interruption during the holiday weekend for maximum gaming enjoyment. See you next week!



Update Notes: November 22, 2005 11/22/2005 7:00 AM

*** Desert of Flames ***

- Several items within the Pedestal of Sky have been increased in power.

*** Zones and Population ***

- There are now more griffon eggs laying about in the Thunder Steppes and Nektulos Forest.

*** Items ***

- The Granite Great Flail will now utilize the appropriate skill.

*** Commands, Controls, and User Interface ***

- An issue that could cause certain quests to not display within the Quest Journal has been addressed.



Update Notes: November 21, 2005 11/21/2005 7:00 AM

*** Desert of Flames ***

- After prowling through the Pillars of Flame, Siyamak and Barakah will no longer return to the their lairs immediately.

- Siyamak and Barakah should always assume their dragon form at the proper time.



Update Notes: November 18, 2005 11/18/2005 7:00 AM

*** Desert of Flames ***

- The Gates of Ahket Aken items have been increased in power.

- Groups can now zone into the Samiel Pirate boat instance with only one player on the quest, "An Ancient Desert Power".

*** Quests ***

- The Heart of Fear quest should now properly update.



Update Notes: November 17, 2005 11/17/2005 7:00 AM

*** Desert of Flames ***

- The Djinn Master event in the Shimmering Citadel will now reset if the Djinn Master is idle.

- The Elite Guards around the Djinn Master are now level 64 Group x3 creatures, and the damage on the Djinn Master's AoE was reduced.



Update Notes: November 16, 2005 11/16/2005 1:45 PM

*** Commands, Controls, and User Interface ***

- Spell and combat art icons will again flash when they can be used to advance a Heroic Opportunity.



Update Notes: November 16, 2005 11/16/2005 7:00 AM

*** Desert of Flames ***

*** Quests ***

- The final reward for the "Peacock" quest has been improved.

- "In the Pick of Time," "Sandscrawler Debacles," and "Amongst the Mad" can once again be completed.

*** Gameplay ***

- When setting your SOGA appearance, you should no longer lose vitality or consume food, drink, or poisons.

*** Zones and Population ***

- Shard recovery agents should now only sell the ability to recover shards.

*** Spells and Combat Arts ***

- The root from Thorny Trap is no longer effective against epic encounters.



Update Notes: November 15, 2005 11/15/2005 7:00 AM

*** Desert of Flames ***

- You must now be on the respective quests in order to engage the High Elf and Dark Elf versions of Barakah and Siyamak.

*** The Splitpaw Saga ***

- Sarchel the Storyteller should once again offer eligible characters "The Ark of Harclave (Trial of Harclave)" once per level.

*** Zones and Population ***

- Atrius the Watcher in the Temple of Cazic-Thule now has a shorter duration on his stun.

- The goos that the ice version of Vox summons are now a little less powerful.

*** Items ***

- Emerald Hide armor now has a more visually appealing appearance.

- The Ring of Crystallized Slime, Enchanted Tae Ew Chainmail Coif, and Lizardskin Cazecite Pantaloons can now be used by the appropriate classes.

*** Commands, Controls, and User Interface ***

- Out-of-range tinting on spell icons will now take into account whether your target or implied target is a friend or enemy.

- A spell or art icon will no longer be tinted as though a physically large creature is out-of-range when it is not.

- Call of the Hero's icon will no longer always show an out-of-range tint.



Update Notes: November 14, 2005 11/14/2005 7:00 AM

*** Items ***

- Named creatures now have a slightly better chance to drop spells and combat arts.

- Many items dropped from epic creatures in the Poet's Palace have been increased in power.

- Crafted tailored etched tunics should now have the proper appearance.

*** Zones and Population ***

- Vanudozalon's illusionary forms should no longer be as powerful as the real version of the drakota.

*** Spells and Combat Arts ***

Monk Changes:

- Silent Palm's stifle should now function correctly.

Necromancer Changes:

- Boon of the Lifeless had its original damage restored.

Swashbuckler Changes:

- Swarthy Distraction's hate transfer component should now work correctly.



Update Notes: November 11, 2005 11/11/2005 7:00 AM

*** Desert of Flames ***

- All named creatures within the Poet's Palace should now have a chance to drop treasure chests.

*** Veteran Rewards ***

- Potions that were incorrectly displaying a duration of 0.0 seconds will now indicate the proper duration.

*** Zones and Population ***

- Vazgok the Cursed will again drop treasure chests for triumphant adventurers.

*** Items ***

- The Freeport Militia and Qeynos Celestial Watch merchants should again offer the ghostly undead mounts.

- The undead spirit mount within Freeport is now available at the new, lower prices. You can sell back your old mount to Stable Boy Pachomius in West Freeport or Marcellun Iver in South Qeynos.

- You can now zone with the Rod of Confusion, and its intelligence bonus has been increased.

*** Spells and Combat Arts ***

Ward Changes:

- The spell lines that begin with Spirit of the Badger no longer generate aggro when their ward effect absorbs damage.

- Stacked wards will now function correctly. Previously, stacking wards that absorbed the same damage type had no effect other than to generate extra hate.

Coercer Changes:

- Mind Splice had its power cost reduced.

- Anguish will now tick every 6 seconds instead of every 4. It will still do the same overall damage, but will reduce the chances that a rooted creature suffering from this effect will break root.

- Damaged Psyche had its duration increase, power cost reduced, and reuse time lowered.

- Unnerving Stare is now less likely to be resisted.

- Simple Minds will now do more damage and cost less power.

- Forced Hesitation will now be less likely to break on damage and had its duration increased.

- Ego Strike will now be less likely to break on damage.

Enchanter Changes:

- Mind Blast had its power cost reduced.

- Cerebral Spasm will now tick every 6 seconds instead of every 4. It will still do the same overall damage, but will reduce the changes that a rooted creature suffering from this effect will break root.

- Daunting Gaze is now less likely to be resisted.

- Binding Light will now be less likely to break on damage and had its duration increased.

Illusionist Changes:

- Phantasmal Ray had its power cost reduced.

- Tormenting Visions will now tick every 6 seconds instead of every 4. It will still do the same overall damage, but will reduce the chances that a rooted creature suffering from this effect will break root.

- Disappointment had its duration increase, power cost reduced, and reuse time lowered.

- Chromatic Storm will now do more damage and cost less power.

- Lock Mind will now be less likely to break on damage and had its duration increased.

- The illusionist pet has greater direct damage and DoT capability (along with a lower reuse timer) and increased stun and mesmerization durations.

Warden Changes:

- Ensnaring Roots will now be less likely to break on damage and had its duration increased.

- Undergrowth will now be less likely to break on damage.

*** Commands, Controls, and User Interface ***

- Outdated UI mods will no longer display the /claim window, as it could cause issues with the custom UI.

- The waypoint "Cancel" button is now hidden until a waypoint has been selected.



Update Notes: November 10, 2005 11/10/2005 7:00 AM

*** Desert of Flames ***

- The monkey traps involved in the "Monkey Hunt" quest should now work properly. It is assumed that certain monkeys were able to devise a method to disable these traps, but gnome inventors assure us the traps will function properly once more.

*** Character Appearances ***

- For a limited period of time, you will be able to customize both your character's SOGA and standard appearances as many times as you would like.

- After this period of time has expired, you will be able to change your character's SOGA and standard appearances once each.

- To do so, use the customization buttons at the character selection screen.

*** Veteran Rewards ***

- The Reforming Stone should now properly provide a respec for the character that uses it.

- Potions and wands can now stack with each other.

*** Gameplay ***

- All characters should have maximum Adventure and Tradeskill Vitality when they log in for the first time after this update. There was an issue yesterday that was causing a miscalculation in vitality, so we have corrected the issue and given full vitality to all characters.

*** Items ***

- Ebon and cobalt armor pieces now have skirts over the greaves portion of the armor.

- Tradeskilled cobalt armor now has a darker blue appearance.

- Several pieces of ebon and cobalt armor that did not get tinted properly received their tint changes.

- The mini griffon tower reward now has a status cost reduction for housing and can no longer be sold to merchants.

- Violet Haze Amulet now has the appropriate skill requirement.

- Barrister's Robe was accidentally given a Flowing Thought effect when its appearance was changed. This effect has been removed.

- Fang of Laith the Ravager now gives a slashing bonus instead of piercing, as it is a slashing weapon.

*** Spells and Combat Arts ***

- Many level 51+ short duration control effects such as stuns and stifles now have a longer duration.

Conjurer Changes:

- Sacrifice can no longer be cast while Minion's Intervention is active.

Ranger Changes:

- Stream of Arrows should now work correctly with a quiver equipped.

Swashbuckler Changes:

- Hail of Storm should now work correctly with a quiver equipped.

*** Commands, Controls, and User Interface ***

- The tooltip within the /claim window will now show all items given for each reward, and will provide examine information in the context menu for each item.




 

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