
Update Notes: March 23, 2006 3/23/2006 9:00 PM
*** Gameplay ***
- Characters should no longer become stuck when reviving.
- Issues with targeted aka swarm aka dumbfire pets should be fixed.
- Two Halfling beards have been appropriately named after much deliberation within
the Halfling community.
*** Achievements ***
- Warrior: Gladiator's Revenge now has the correct block chance.
- Bard: Turnstrike's range has been adjusted to be in-line with normal melee
arts.
- Rogue: Avast Ye's proc effect is instead a melee attack that cannot be
resisted.
- Rogue: Lunge Reversal will no longer break stealth when it refreshes.
*** Player-versus-Player ***
- You will no longer receive PvP faction for killing someone on your recent kills
list.
- Neutral kills no longer grant faction gains or losses. Faction gained and lost
from Honorable kills has received a slight boost.
*** Items ***
- Some of the items that can be found within Ascent of the Awakened have been
improved.
- The Dirk of Nightfall's stats have been distributed more logically.
- The Warden's Aegis should now function correctly.
*** Zones and Population ***
- The Sage of Ages instance that starts the "To Speak as a Dragon" quest is now
more specifically known as "Maiden's Gulch: Rescue of the Sage".
- The requirements to open the library doors in Nektropos Castle have been
changed. Now, having the library door key gained at the end of "The Red Marble"
will allow you to open the doors.
*** Quests ***
- Writs and Heritage quests above level 55 should be giving their correct status
amounts once again.
*** Spells and Combat Arts ***
Cleric Changes:
- Soothe no longer triggers effects as a result of casting this spell.
Templar Changes:
- Sanctuary: will now show its tier when examined.
Update Notes: March 23, 2006 3/23/2006 7:00 AM
*** Headlines ***
- Expansion Reward: Receive bonus veteran reward time for owning Kingdom of
Sky!
- Norrathian merchants now carry a more specialized selection of goods!
- See your zone reuse timers in a handy new window!
- Ranged auto-attack now does more damage!
*** Veteran Rewards ***
- If you own Kingdom of Sky, you will receive 90 days added to your Account Age,
which is used to determine which Veteran Rewards you are eligible for.
- It's our way of saying thanks to those of you who are enjoying our expansion.
*** Merchants ***
- Norrath's merchants have decided to update their inventories in order to better
appeal to their customers.
- Merchants have been given more appropriate purpose tags with corresponding
merchandise to match their tags.
- Clutter in their inventories has been reduced. Merchants (except for spells, arts,
and ammo) will now only show the items within your current 10 level range, as well
as the range before (19 levels worth). For spells, arts, and ammo, you will not see
the items until you hit that level, but will always see them thereafter.
- New items have been created for merchants both pre-level 20 and post-level 50 and
added to the merchants.
*** Kingdom of Sky ***
- Completing quests that are level 60 to 70 now provides greater XP.
- Level 70 adventurers will now earn Achievement XP at an improved rate.
- A number of creatures in Tenebrous Tangle have become aware of invaders and will
be more intent on spotting hidden enemies. Some creatures have learned to help
others in danger in order to increase their survivability.
- Defeating contested epic mobs in KoS zones should now award appropriate status
points.
- Heroic and Epic named encounters now have a better chance to drop Master spells
and rare tradeskill components.
- Penny Dreadful should now let you know she is a merchant when mousing over
her.
- Many of the Heroic Boss and Named creatures in the Bonemire have received further
specialized training.
- The Trials of the Awakened now provide better XP, although significantly less
than normal dungeon XP. These zones are meant for quest updates, not XP
hunting.
- Mystical and Planar orbs should now work properly.
- Learn more about the Bonemire's ravasects with "Into the Hive."
- If you evac or revive in Palace of the Awakened, you will now appear at the
entrance to the zone.
- Some modifications have been made to the Hurricanus encounter.
- Frightlings in the Tenebrous Tangle should no longer drop Sky Essences.
- The zone reuse timer for Nest of the Great Egg will now initiate when you kill
the first named creature rather than when you first enter.
- Portal Guard Graliz is now on full-time duty in the Sanctum of the Scaleborn;
however, he doesn't always carry something of value.
- Green Hood Thorn continues the Infiltrating the Sanctum adventures with "Shadow
Ordinance," and gives a bonus epilogue quest once you have finished the
series.
- Those who deleted the Disk of Bylze can now receive a new one if they completed
the quest "Burglars Afoot."
- Players who completed "An Appetite for Palace Knights" before completing stage 1
of "The Maidens' Reception" can now reexamine the Maiden of Theer statue to
complete the first stage.
- Those who have acquired the multiplicitome can now read it to begin a new
quest.
- Achievement experience is now awarded from collectible books in the Kingdom of
Sky.
*** Desert of Flames ***
- Some of the solo encounters in Desert of Flames have been made slightly more
challenging and will now provide bonus experience when defeated.
- Additional power has been discovered and unlocked within the Scepter of
Rahotep.
- Items from the Poet's Palace that were previously labeled Fabled are now Legendary
(though the items themselves have not changed).
- The goblin diplomatic papers in Pillars of Flame will now respawn faster.
- Undead creatures within the area will not respawn for a short period of time after
the Godking dies.
- The medallions needed to start the Ring of Fate quest are now dropped as corpse
loot rather than in a treasure chest.
- The knife boxes in the court clubhouse instances will no longer give the quest to
change tower factions for level 65+ players.
*** The Bloodline Chronicles ***
- The power of traps found on the vases and coffins in the Bloodline Chronicles
have weakened with age.
*** Achievements ***
- Cleric: Yaulp now also affects double attack and the ability no longer has a
limited duration.
- Druid: Shapeshift's Tiger Bite damage has been increased. The Fury version now
follows the same stacking rules as the Warden.
- Druid: The Shapeshift achievement should now stack with the Warden wolf form
line of spells.
- Druid: Animal Charm now gives a visual warning when charm breaks, and 3 seconds
of mesmerization on the target after the charm has broken.
- Enchanter: Mana Flow can be cast on you or allies in a raid, no longer has the
under 10% power requirement, had its reuse increased to 60 seconds, has a 30 second
duration, causes the enchanter to sacrifice 10% health/power, it will give the
enchanter and ally a 10% power gain upon expiration.
- Enchanter: Hypnosis now gives a visual warning when charm breaks, and 3 seconds
of mesmerization on the target after the charm has broken.
- Mystic: Attendant Spells will properly update heal ticks every 3 seconds.
- Paladin: The third ability in the paladin wisdom line now has the proper skill
increase amount.
- Predator: Bounty now has greater variances in the coin reward, had its reuse
timer reduced to 3 minutes, and cannot be collected on green con or weaker
opponents.
- Predator: Perfectionist now has a 5% additional damage bonus for combat arts that
qualify.
- Predator: Point Blank Shot's duration is now affected by upgrades.
- Rogue: Formation's health increase percentage has been corrected.
- Rogue: Lunge Reversal is now a toggled ability that refreshes itself
automatically.
- Rogue: Pick Pocket now has greater variances in the coin reward, had its reuse
timer reduced to 30 seconds, has an increased chance of success, will not attempt
to cast on a target that has already been pick pocketed, and the taunt effect now
scales with level.
- Shaman: The Crippling Bash pet proc now works properly.
- Shaman: The Spirit Wolf pet's attack speed has increased.
- Sorcerer: Freehand Sorcery's duration has been increased.
- Summoner: Wild Channeling's critical damage percentage has been corrected for
what is appropriate for the class version.
- Warrior: The third ability in the warrior intelligence line has been renamed to
Slayer's Speed.
- Warrior: Buckler Reversal is now a toggled ability that refreshes itself
automatically.
- Wizard: Static Shield has been increased in damage and grants a small chance to
block when a Symbol is equipped in the secondary slot.
*** Player-versus-Player ***
- You can now view the PvP and PvE effects of a spell in a similar manner to how item
tooltips can be compared.
- City PvP has been renamed to Carnage PvP to better describe its nature.
- The viral effect of Carnage PvP will no longer restart its timer as you fight
another player. Instead, it fades after 15 minutes as long as you aren't currently
hated by another player.
- You can now mentor only in instances on PvP servers.
- Carnage PvP-flagged players will no longer have an immunity timer after
zoning.
- Inquisitor: Verdict will now work on players whose health is between 0 and
10%.
- Defiler: Defile will now kill a character that is unconscious.
*** Gameplay ***
- You will be ejected from non-controllable mounts (griffons, carpets, clouds) if it
doesn't begin to move within 10 seconds.
- Group lotto now shows you the rolls you make vs. the rolls your groupmates make
when distributing loot.
- You now must wait until you are not flying in order to choose achievements and
traits.
- Camping using /camp [character name] should work more reliably.
*** Items ***
- Bows and projectile weapons should now do similar damage to melee weapons during
auto-attack, making ranged auto-attack just as viable an alternative as melee
auto-attack.
- All thrown weapons and arrows can no longer be used from level 1. You must be
within 3 levels of the level of the projectile to use it.
- Kite shields at all levels now provide the same chance to block as tower shields
(12%).
- Round shields of all levels now provide a consistent chance to block (8%).
- The Thulian Butcher Blade has an updated appearance.
- Shimmering Wand of Glass is now categorized as a one-handed staff.
- The proc on the Enspelled Vultak Eye should now work correctly.
- The color of Xhaviz's Gown of Glory has been changed to differentiate it from the
Skywatcher robe.
- The amount of power returned by the proc on Xhaviz's Gown of Glory has been
reduced.
- Hoo'Loh's Illusory Hat's can now only be used by those level 67 and higher, the
same as the other hats awarded from the quest.
- The trim color of Hoo'Loh's Witchy Hat is now different from the Wizardly
Hat.
- Hoo'Loh's Witchy Hat & Hoo'Loh's Wizardly Hat now give +5 disruption and +3
subjugation.
- The Blood of the Brood quest should now update more frequently when killing
centurions & dreadknights.
- The proc chance on the Mystical Orbs of the Healer/Invoker have been
increased.
- The Boots of Bashing have an updated appearance.
- The use effect on the Antivenom Hypo Bracer and the Antivenom Hypo Wristband
should now work correctly for all classes.
- Wind-Etched Armguards are now usable by druids only.
- Buckler of the Scholar is now only usable by priest classes.
- Spaulders of the Combatant now give a bonus to defense instead of
deflection.
- Staff of Spectral Fury's proc has been changed to "Power of Hidden Refuge,"
which has a chance to heal its wielder.
- Shroud of Darkness now provides a lower INT bonus to better match the challenge
needed to obtain it.
- Necklace of the Cascade no longer gives +1 to stamina. To compensate for this
horrendous nerf, we have increased its power bonus.
- The Twin Calamities proc should now work correctly.
- The Acrid Mantle now has an appropriate appearance.
- The proc on the Manacles of Dark Sky will now process less frequently and has
a slightly shorter duration.
*** Quests ***
- Leelee Brewbubble has returned to Zek, the Orcish Wastes to conclude any dealings
that remained unfinished.
- Dovan Farfall is once more in Everfrost, looking for those who once offered to
share their knowledge with him.
- The red, blue, green, and white shards needed for "An Eye For Power" have been
made into harvestable objects that allow 6 harvests. Additionally, the respawn time
on these shards has been reduced, and the likelihood of Master Webclaw and
Bloodrage spawning has been slightly increased.
- "Infiltrating the Sanctum: Emissary Kvikz" can now be completed without having
inactive listening crystals for those who didn't receive them.
- The book cover for Teachings of Master Wu can now be found on an interactive
object within the Sanctum of the Scaleborn as well as the current chest
drop.
- "A Cured Gingus" now offers an item reward for Templars and Inquisitors.
*** Zones and Population ***
- The guards outside of the Oracle tower have been bought off! They should no
longer attack Freeport-aligned players.
- Some guards in Freeport have been assigned new posts or were replaced with
less seasoned guards.
- Vakiza Skinner has returned to Big Bend.
- Brush constrictors in the Feerrott now have a greater chance to spawn.
- The door to Everling's bedroom should now open if you have completed the
Everling Lockets quest.
- A new zone connection has been added between the Down Below and the
Caves.
- Nemar Gadgetglow will no longer give the "updates quest" icon before he will
actually update your quest.
- Placing the golem hearts in the tikis when inside the Sanctum of Fear will
now only consume a single heart per tiki no matter how many you have in your
inventory.
- The Freeport Militia members have once again been reinforced with veteran
troops.
- Giants needed for bottle shards for the Bastion of Flames access quest should
now give up those shards more frequently. Also, the amount of soulslaver
essences needed to fill the bottle has been reduced.
- Briarpaw cubs and grove badgers have been seen in greater numbers in the
Enchanted Lands.
*** Tradeskills ***
- Level 60-70 fighter scroll recipes now provide Porous Loam when slagged.
*** Spells and Combat Arts ***
- All Priests and Mages now do greater auto-attack damage when weapons are
equipped.
- All level 62 creature mastery abilities that were called "Draconian" have been
renamed "Droag."
- Fighter and scout classes will now turn on auto-attack when casting damage
spells (in the same way this occurs when casting damage arts).
- When you evac, creature hate will be wiped before you transport to the new
location so they will no longer chase you after the evac.
- Attempting to start a Heroic Opportunity while another one is active will
give a message instead of triggering the HO starter's reuse timer.
- All charm spells should now cancel automatically if the charmed entity
dies.
- Changes to multi-wave ring events:
- If you engage a multi-wave ring event, kill some of its members, and then
let it reset by running away or wiping, you now have 5 minutes to defeat that
encounter or it will reset--even if it is currently engaged.
- If you engage a multi-wave ring event and /yell for help or otherwise
break the encounter before defeating it, the encounter will reset after 2
minutes to the same stage it was on before it was broken.
- Ring events should no longer spontaneously reset every two minutes after
they have been broken and have fully reset.
Assassin Changes:
- Slaughter had its range fixed to 5m instead of 50m.
Berserker Changes:
- Juggernaut's penalties no longer increase as the art is upgraded.
- Insolent Gibe will no longer initially cast onto other players in the
area.
- Reckless Aide will now expire if the ally it was cast on is no longer present.
The target must now be another player.
Brawler Changes:
- Bruiser and Monk primary offensive and combination stances each increase
slashing and piercing skill.
Brigand Changes:
- Double Up now makes use of the quality tier of the duplicated spell. Upgrades
to Double Up improve its overall effectiveness, and using upgraded versions of
duplicated spells will allow abilities of the same line to be used.
- Amazing Reflexes will not automatically remove itself when damage is received.
Instead, the AOE avoidance effect is disabled for 30 seconds.
Bruiser Changes:
- Crash's knockdown effect no longer affects epic creatures.
- Staggering Stance will now expire if the ally it was cast on is no longer
present. The target must now be another player.
- Close Mind's duration is now determined by the quality tier of the spell. The
Master I version is required to achieve the full duration.
Coercer Changes:
- Reek of Terror now has no power cost, a 5 minute reuse timer instead of 15,
is no longer a reactive spell, and casts a point blank AoE hate reduction and
fear.
- Charm spells now give a visual warning when charm breaks, and 3 seconds of
mesmerization on the target after the charm has broken.
Conjuror Changes:
- Stoneskin now has no power cost, a 5 minute reuse timer instead of 15, and
fires a point blank AoE hate decrease.
Defiler Changes:
- The damage and power cost has increased for the Greater Imprecation spell
line.
- The reuse timer for Aphotic Touch has been reduced.
- Summon Spirit Companion now summons a creature with a different appearance
than the Mystic version.
Dirge Changes:
- Oration of Sacrifice can now be cast on raid members.
Guardian Changes:
- Stand Firm will now expire if the ally it was cast on is no longer present.
The target must now be another player.
Illusionist Changes:
- Barrier of Intellect now has no power cost, a 5 minute reuse timer instead
of 15, is no longer a reactive spell, and casts a point blank AoE hate reduction
and mesmerize.
- Prismatic Havoc can now be cast on raid members.
Inquisitor Changes:
- The damage and power cost has increased for the Invocation spell line.
- Writhe's damage has increased.
- The reuse timer for Litany of Agony has been reduced.
- Verdict's preparation time has been reduced from 2.5 to 1.5 seconds.
Monk Changes:
- Martial Order will now expire if the ally it was cast on is no longer present.
The target must now be another player.
- Tsunami's duration is now determined by the quality tier of spell. The Master
I version is required to achieve the full duration.
Mystic Changes:
- The damage and power cost has increased for the Chilling Wind spell
line.
- The power cost for casting Fever has been reduced.
- Bolster can now be cast on raid members.
Necromancer Changes:
- Deathly Pallor now has no power cost and a 5 minute reuse timer instead of
15.
- The Scout Pet will now use the proper combat arts more consistently and will
correctly gain a new combat art at level 60.
Paladin Changes:
- Reverent Sacrament now summons the correct devout essence item.
- Ancient Pledge will now expire if the ally it was cast on is no longer
present. The target must now be another player.
- Demonstration of Faith can now be cast on raid members.
Ranger Changes:
- Leg Shot had its damage increased and no longer has a double chance to dispel
when taking damage.
- Bleeding Cut's DoT damage has increased.
- Steady Aim's reuse timer has been reduced, and it now increases ranged
critical hit chances.
- Trick Shot had its casting time reduced and damage increased.
- Rip had its damage increased.
- Miracle Shot had its damage increased.
- Lunge was changed from a DoT to a combination melee attack + very short
duration root.
- Reclaimed Arrows has the makeshift arrows set to the correct level of
60.
- Trick Shot's icon has been changed to differentiate it from Leg Shot.
Shadowknight Changes:
- Sickening Circle will no longer heal the target for 1 hit point when it is
critically applied.
- Evasive Tactics will now expire if the ally it was cast on is no longer
present. The target must now be another player.
- Infernal Blessing can now be cast on raid members.
Templar Changes:
- The damage and power cost has increased for the Smite spell line.
- The damage and power cost has increased for the Light Strike spell
line.
- Combative Faith's damage has increased.
- The reuse timer for Beams of Faith has been reduced.
- Reverence can now be cast on raid members.
- Sanctuary's duration is now determined by the quality tier of the spell.
The Master I version is required to achieve the full duration.
Troubador Changes:
- Bria's Infatuating Sonnet can no longer charm creatures that should not
be charmed. The dismiss command now also works properly.
- Jester's Cap can now be cast on raid members.
Warden Changes:
- Tranquility can now be cast on raid members.
Warlock Changes:
- Nullmail now toggles, has no power cost, a 5 minute reuse timer instead
of 15, triggers when the caster drops below 30% health, applies a powerful
resistance buff and dodge change, and no longer has a hate reduction or
reactive lifetap.
- Dark Nebula should now stack appropriately with the necromancer's
Torrential Plague.
- Multiple warlocks can now properly spawn Dark Infestation broodlings on
a target.
Wizard Changes:
- Mail of Frost now toggles, has no power cost, a 5 minute reuse timer
instead of 15, triggers when the caster drops below 30% health, applies a
more powerful ward than before, and no longer has a hate reduction or snare
effect.
*** Tradeskills ***
- The following sets of crafted armor have had their stats adjusted to include
resistances:
Adamantine Brigandine
Adamantine Chainmail
Adamantine Devout
Adamantine Melodic
Adamantine Plate
Adamantine Reverent
Adamantine Vanguard
Tailored Dragon's Breath
Tailored Dragonhide.
Tailored Horned Leather
Tailored Windcloth
Xegonite Brigandine
Xegonite Chainmail
Xegonite Devout
Xegonite Melodic
Xegonite Plate
Xegonite Reverent
Xegonite Vanguard
- The stats have been adjusted for Pristine Imbued Adamantine Chainmail
Coats.
- The stats have been adjusted for Pristine Forged Xegonite Devout Armor
pierces.
- The stats have been adjusted for Forged Xegonite Melodic Mantles.
- The recipe for Iced Black-Eye Chai will now produce Iced Black Eye Chais
correctly.
- There is now a recipe for Spectral Ward.
- There is now a recipe for Wards of Spirit.
- There is now a recipe for Winds of Renewal.
- There is now a recipe for Rune of Stalk.
- Level 1-50 Culinary harvestables now stack to 50.
- Level 1-50 Harvested Gems now stack to 50.
- Level 60-70 poisons will now have the appropriate icons when they land on an
NPC.
- The recipe for making "Winter's Sting" spell scrolls will now make "Solar
Flame," which is the spell that the old spell was replaced with.
*** Art ***
- Emotes will now play correctly while on a mount.
*** User Interface ***
- There is now a window that shows your current reuse timers on instanced zones.
You can access the window with the /togglezonereuse command, or via a button in
the Persona window.
- The Details tab of the Persona window now has a row of buttons that open many
of the windows containing useful character information, such as the Guild and
Zone Reuse windows.
- The Options menu now allows you to determine when you see item comparison
tooltips. Under User Interface->Tooltips->Item Tooltips->Comparison
Tooltips, you can select Never, Always, If ALT is pressed, or If CONTROL is
pressed. Note: If you modified your eq2.ini file to disable comparision tooltips,
the above options correspond to "cl_chain_tooltips 0|1|2|3".
- The Guild window can now be set to allow or filter chat announcements when a
member gains an Achievement level.
- The Friends list and Community window no longer display a zone name when the
friend is /anon or /role.
- A display issue making it appear as if your attack rating would greatly
increase when using bare fists has been corrected.
- Broker window changes:
- The ATK filter was removed since it didn't do anything.
- The DEF filter now works correctly to show items that provide additional
Defense.
- The Crush, Slash, and Pierce filters now return items that modify the
Crushing, Slashing, and Piercing skills as well as items that give you
resistances to those damage types.
- The Tradeskill item type filter will now return all crafted items marked
with a maker's name.
- Names for characters on griffons, carpets, or clouds will now draw at the
correct location.
- Bows and ranged combat arts now indicate a minimum range if applicable.
- When spell effects are changed by Achievements (casting time, duration,
effectiveness, etc), spell tooltips will update automatically.
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