
Game Update #30 December 20, 2006 12/20/2006
*** Frostfell is Here! ***
- Visit the Gigglegibber Gh'lad Tydingz in South Freeport, North Qeynos or
Kelethin for some holiday quests and the chance to earn a Frostfell tree and
wreath.
- Enter the Magic Closet in Qeynos Harbor, West Freeport, Haven, or Kelethin
to travel to the Frostfell Wonderland Village. Here you can gather presents to
craft wondrous Frostfell goodies, see if reindeer really know how to fly,
purchase Frostfell goods, and even assist Mr. McScroogle in an important task.
And don't forget to log in each day and claim your extra-special Frostfell
present from everyone's favorite Frostfell elf Gardy Giftgiver!
- And that's not all! Frostfell Candy Cane Grab 'n Tag is coming soon! Watch
this space for details!
*** Zones and Population ***
Lesser Faydark
- The Nybright Camp now has a Fence with access to goods from all three major
cities, with a significant markup for shipping and handling fees.
- Lesser Faydark has two new quest chains! Look for them at Camp Nybright and
the Wu Encampment.
Greater Faydark
- The Crushbone Spies will now trigger every 5 minutes if you are on the right
stage. If you meet the requirement and are within the 5 minute timer, then you
will receive a UI message.
- The expedition officers in Greater Faydark will now spawn more frequently.
Ascent of the Awakened
- Audience with the Guardian: Talendor now has a few less hit points.
The Temple of Scale
- Pedestal of the Priestess: Harla Dar brushed her teeth and has a slightly
less painful AOE.
*** Items ***
- Rain Caller's Storm Arrow proc should no longer be resisted when it
triggers.
- All Horse Whistles maintained icons will appear as a horse instead of a blue
swirl.
- Emerald Hues item set bonuses have been fixed.
- Multiple ranged crit bonus will now give the correct crit type.
- When you equip something that isn't yet attuned you will be given a choice to
attune it immediately.
- The fire damage modifier on the Rockpounder item set should now increase fire
damage correctly.
- Weapons should no longer display text about a primary only requirement to
proc.
*** Gameplay ***
- Many Named NPCs had their stats retuned so that their difficulty is in line
with recent combat adjustments. For example, Malkonis D'Morte in The Gates of
Ahket Aken and The Djinn Master in The Djinn Master's Prism.
- The spirit horses have returned to the Temple of Life.
- All collectables from Faydwer should now be searchable through brokers under
the "collectable" tag.
- Item Adornments can now be found on the broker by mod type.
- Several solo quests throughout the game now also give achievement
experience.
- Logging with hits mode using abbreviated chat messages should once again work
properly.
- You can now disable experience while being mentored.
- Autoattack and combat arts refuse to work if your weapons are broken.
- Players can no longer start mounted travel when jumping.
- Mitigation buffs will only apply in proportion to the number of armor pieces
you have equipped.
- Players should no longer stay invisible for a short period, when loading, if
something is in their ammo slot.
- New Iksar swim animations! Now Iskars swim like reptiles instead of filthy
do-gooder humans.
*** City Raids ***
- The city specific raids offered by Fowler and Glamis have been improved once
again and now offer an additional raid for hearty adventurers willing to take
up arms and defend their city! The city has responded by improving the rewards
they offer to their great citizens in exchange for maintaining their cities
defense.
*** Miracles ***
- Solusek Ro Miracle, Wrath of the Burning Prince will now work correctly.
*** Spells and Combat Arts ***
- We've added a new skill called "Aggression" that affects the resistability of
Taunting.
- Berserkers, Brigands, Bruisers, Guardians, Monks, Paladins, Shadowknights, and
Swashbucklers all start out with the Aggression skill. Their primary defensive
stances also increase their Aggression skill.
- Conjurer and Necromancer Fighter pets use the Aggression skill, and their
defensive stances also increase it.
- Primary Single Target and Encounter taunts now use Aggression skill, along
with Rescue, Taunt Procs, and any other taunting.
|