
Game Update #33 March 28, 2007 3/28/2007
*** Highlights ***
- A new experience awaits adventurers in Deathfist Citadel.
- Chapter 2 is revealed in the Swords of Destiny saga.
- Butcherblock quest lines have been expanded for more questing fun in the new
lands.
- Conjurors receive a new profession hat!
- A new macro system lets you dress in a hurry for parties or raids!
*** Gameplay ***
- Citizens of Freeport and Exiles using evac spells in Antonica will now be
transported close to the Thundering Steppes.
- A number of enhancements were made to help improve the performance of servers
during raids.
- Deathfist Citadel:
- The Deathfist orcs have just finished completely remodeling their citadel
in the Orcish Wastes!
- New challenges and riches await groups of stalwart adventurers within the
Deathfist Citadel! This change brings a few new faces to the Orcish Wastes
that are anxiously seeking the help of adventurers just like you. Entrance to
the citadel can be had via the old sewer entrance or by removal of the gate
keeper, Vigo Cerebus. Once slain, the gate remains unlocked for those wishing
passage. Additionally, several old quests in the dungeon have been retooled
and have had their rewards altered to reflect the newest item rules.
But wait, there's more!
- New armor sets can be crafted by using the enchanted blood iron forge
within the citadel. Crafters interested in creating these new pieces of armor
should keep an eye out for new recipes and raw materials that can be found
throughout the dungeon.
*** Items ***
- Vaniki's ring may now be transmuted and offered at deity altars.
- Books that have quests now indicate that in their tooltip and examine
info.
- Dark Elf Wizards have corrected the problem with flying carpets and hover
platforms moving slowly in reverse.
- The issues with the adornment on the Plate Helm of the Ether should no
longer occur.
- The Cloak of Flames, Dwarven Ringmail Tunic, Robe of the Oracle, Crested
Mistmoore Shield and Staff of the Observers should now open an examination
window upon inspection.
- Wristbands of Lost Knowledge: The effect Channeling Force should now trigger
much less sporadically.
- Particles now play on the Absolution dagger, The Annealed Defender sword and
the Sword of Pain when sheathed.
- Ivy-Shrouded Orb of Tunare once again emites particles.
- The appearance for the Breastplate of Nem Anhk now matches the rest of the
Aegis of Nem Anhk item set.
- Collection quest items should no longer have duplicate (or conflicting)
information about their place in a collection.
- Dark Elves everywhere rejoice! Numerous items with "Teir'dal" included in
the name are now spelled correctly!
- The examine data for a number of tinkered items which convert damage taken
into power have had their text clarified.
- The Ravasect Voulge has been renamed Ravasect Claymore, and now has a more
appropriate 2 handed appearance.
- The collectible shiny shards will now have correctly formatted
prose.
- Tooltips and examine windows for Collection items now indicate if you've
already collected all you need of the item.
- Templars & Inquisitors may now use the Luclinite Forged Bracers.
- Items from the contested Mayong have been upgraded.
- The triggered effect from the Staff of Unending Growth should now work on
raid members outside of the casters group.
*** Adornments ***
- The Finesse of the Magi line of adornments should no longer cause other
hostiles in the vicinity to become aggro.
*** Spells and Combat Arts ***
- Percentage heals will now update the actual health healed rather than the
percentage healed when using a healing pulse item.
- Reflection spells will no longer trigger unless you are engaged in
combat.
- The examine text for the singing shot line should now note that a ranged
weapon is required.
- Lure of Innoruuk will no longer damage group members.
- Ranger's Arrow Rip will now return the last arrow consumed by auto-attack
rather than a completely different arrow.
- Percentage heals will now update the actual health healed rather than the
percentage healed when using a healing pulse item.
- The npc berserker spell raging blow should no longer draw players into
combat.
- Ranger Enhance: Pathfinding should now always apply properly after zoning
or camping.
*** Achievements ***
Bards:
- Harbinger's Sonnet: Selo's group speed song will properly add the in-combat
run speed bonus when the Harbinger's Sonnet achievement is added. Previously,
the entire benefit of the song would suspend when the player was in combat.
*** Mounts ***
- Mounts moving through water will no longer lose their their fullspeed
reverse.
*** Poisons ***
- Poisons will no longer use spell damage modifiers found on a number of
items.
*** Quests ***
- Players can further their quest of the Swords of Destiny by reading a book
found within the Acadechism of Crushbone Keep.
- The caravan escort portion of Court of the Blades: Dukarem's Purge, Part II
should once again be working correctly.
- All players above the level 18 can now assist Trapper Coalbear in the quest,
"The Number One Threat to Butcherblock".
*** Tradeskills ***
- Added a new recipe to recharge the Overclocked Gnomish Hovering Device. See
Gnort Fizzlebottom in Steamfont for more information!
- The Scintillating Balanced Fastening will now properly give the correct
bonus - Scintillating Defensive Screen. Previously it incorectly pointed to
the Lambent Defensive Ubiquity adornment.
- The tinkering and transmuting reactions arts will now display their
techniques properly in the tooltip.
- Long-lost tinkering recipes for adornments have now been found! Many
creatures have horded these, but an intrepid gnome at the Gnomeland Security
Headquarters, Gnort Fizzlebottom, has begun to copy some of those he's
found.
- Removed the recipes for the divine/disease imbued wands from Advanced
Woodworker volume 25. The recipes for these wands remain in volume
26.
- Adamantine Broadhead Arrows will now be properly classified as
handcrafted.
- Removed the level 69 recipes incorrectly placed in the 63 tailor books and
added them to the level 69 tailor books.
- The tailored windcloth scarf now properly requires level 60 to wear instead
of level 65.
- The Remarkable Noxious Remedy will now properly show the same dispelled
levels of toxins on both mouseover and examine info.
- The jeweler recipe name and description for Culling the Weak has been
changed to properly reflect the name of the spell it creates (Culling of the
Weak).
- Commission work no longer needs the primary component placed in the first
slot.
- After reviewing the build components used in Tinkering recipes, the number
of components used has been reduced by half across the board. Fuel costs
remain unchanged, but the number of compoents returned by successful recipe
creation has also been halved. The overall net result is a lot less resource
usage for tinkerers.
*** Player vs. Player ***
- Updated several zone lines to prevent PvP exploitation.
*** Enhanced Macro System ***
- New user interface. Drag and drop items, spells and abilities to create
macros.
- Create macros to equip multiple items to specific slots for quickly
swapping gear.
- Create macros from spells/abilities in your hotbar by right-clicking and
choosing "Create Macro".
- Assign any icon to a macro by dragging it to the icon in the macro
window.
- Macros display reuse timer shading based on the first spell in the macro.
*** Zones and Population ***
The Estate of Unrest
- Fixed an issue in Unrest that would cause the dolls in the nursery to reset
to an unattackable state after they were partially defeated and the players
wiped to the attack.
Butcherblock Mountains
- Several new quests have been added to Butcherblock Mountains! These quests
are intended for players who are level 24 and above. Seek out Grot Leadarm in
Fort Irontoe East, Hamish Felderham in Felderham's Folly and Trozusk Ripscar,
east of the bridge that spans Darkfall Gorge.
*** User Interface ***
- The chat bubbles should no longer display when turning away from an
npc.
- Enhanced the mail sent message to tell who the message was sent to and to
say what was sent to them.
- When 2 players create a raid the class and level information should now
display correctly.
- You can now use Alin's Melodic Refrain with the useability macro.
- You should now get a proper error message if you try to follow someone a
second time.
- Memory usage in the UI is now more constrained, which means less memory
usage with longer play times.
- Fixed an issue causing some raid zones to not give a warning upon
leaving.
- Raid groups of one player will no longer be stuck in a group if they leave
the raid.
- You can now invite a player to start the third or fourth group of a raid
while they are ungrouped.
- The target arrow above your target's head will no longer bounce around
while riding on a boat or elevator.
- The guild recruitment window will now send a maximum of 40 guilds to a
player instead of 20.
- If you are given access to a home by someone other than the owner, the
message will now correctly tell you who has given you access to what
house.
- %o, %s and %p should now work properly when targeting female
players.
- Queen Amree in Kelethin will now show a book over her head on the
Kelethin Citizenship quest.
- Adjusted the text on triggered effects which can proc off either a
melee attack or a spell.
- UI Moders can now use the 'child' property of an object to refer to a
child object that has the same name as a property value. Example:
- In the raid window, script cannot reference controls such as the text
control Group1.Member1.Name because .Name refers to the name of the page
Member1. The control can now be referenced using the syntax:
Group1.Member1.child.Name.
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