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James Bond 007: The Duel (Genesis)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below.


North American version
Start at mission 2:
AECA-AAGC
Start at mission 3:
AJCA-AAGC
Start at mission 4:
ANCA-AAGC
Start at mission 5:
ATCA-AAGC
No continues:
AACA-AAGL
2 continues:
AJCA-AAGL
3 continues:
ANCA-AAGL
5 continues:
AYCA-AAGL
Unlimited lives:
ATGA-AA56
Unlimited continues:
ATGA-AA70
Start with 1 life:
AB6A-AAFR
Start with 2 lives:
AF6A-AAFR
Start with 3 lives:
AK6A-AAFR
Start with 4 lives:
AP6A-AAFR
Start with 6 lives:
AZ6A-AAFR
Start with 8 lives:
A76A-AAFR
Start with 10 lives:
BF6A-AAFR
Start with no extra clips:
AB6A-AAF2
Start with 1 extra clip:
AF6A-AAF2
Start with 3 extra clips:
AP6A-AAF2
Start with 5 extra clips:
AZ6A-AAF2
Start with 7 extra clips:
A76A-AAF2
Start with 9 extra clips:
BF6A-AAF2
Each clip holds 1 round:
AB6A-AAGC
ACNT-AAAT
Each clip holds 5 rounds:
AV6A-AAGC
AWNT-AAAT
Each clip holds 10 rounds:
BF6A-AAGC
BGNT-AAAT
Each clip holds 20 rounds:
CP6A-AAGC
CRNT-AAAT
Each clip holds 40 rounds:
E76A-AAGC
E8NT-AAAT
Each clip holds 80 rounds:
K76A-AAGC
K8NT-AAAT
Start with 1 grenade:
AF6A-AAGN
Start with 2 grenades:
AK6A-AAGN
Start with 3 grenades:
AP6A-AAGN
Start with 5 grenades:
AZ6A-AAGN
Start with 7 grenades:
A76A-AAGN
Start with 9 grenades:
BF6A-AAGN

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.

Unlimited energy:
F00050322F
FFE0A00001