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Super Street Fighter 2 (Genesis)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below.


North American version
Master code:
M27T-AA86
Turbo mode:
AN6A-AFBY
CPU does not fight back:
PH2T-BC2R
Earthquake mode:
C24T-BFD2
All throws and grabs do more damage:
BNPA-AAMY
Fight as different people and always fight Ken:
AAGA-AAV6
CPU or player two turns gold and black:
AASA-AABA
1 hit for CPU:
AAGA-BPPG
Ryu cannot throw fireballs:
DFTT-D924
Timer always 99 and 66:
SAMA-AATE
All super moves disabled
MALA-AATE
Ryu, Ken, Sagat can throw you anywhere:
GVZA-DA36
Ken has combo fireball:
FVTA-DA30
Color background:
LVEA-DA30
Fighters fall from the sky when grabbed:
HGFA-A30C
CPU or Players 1 or 2 can hit the fighters anywhere:
CPMT-CJ16
All codes above from damin mance.
Both players start with 25% health:
FTGA-AAFN
Both players start with 50% health:
MAGA-AAFN
Both players start with 75% health:
TTGA-AAFN
Every hit is a "hard hit"; opponent almost never gets knocked:
BKHT-DE92
RFHT-C614
Every hit sets opponent on fire and knocks him down:
DBHT-DE92
RFHT-C614
Every hit zaps opponent and knocks him down:
DKHT-DE92
RFHT-C614
Every hit knocks opponent down:
DVHT-DE92
RFHT-C614
Every hit sets opponent on fire:
GBHT-DE92
RFHT-C614
First normal hit wins, except throws or grabs:
RFJT-C60L
No damage except from throws or grabs for both players:
AKKA-CA2L
Some special moves can be done in the air:
AC5A-CAB2
Dizziness does not last as long:
RHEA-C6ZN
Players jump slower:
HXKT-DAMA
6DKT-CADC
Players jump faster:
HXKT-DAMA
NDKT-CCDC
No charging required for some special moves:
CMNT-DTWC
Finish game after first round:
EAC1-6AH7
LANH-7BS7
Total invincibility:
CAC1-6A19

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.

Unlimited energy for Player 1:
FF804300B0
Special moves in air for Player 1:
FF804300B0
Unlimited energy for Player 2:
FF82C300B0
Special moves in air for Player 2:
FF83410000
Stops the time:
FF972A0099