Note: A Game Genie
cartridge is required to use the codes featured below.
North American version
Master code:
M27T-AA86
Turbo mode:
AN6A-AFBY
CPU does not fight back:
PH2T-BC2R
Earthquake mode:
C24T-BFD2
All throws and grabs do more damage:
BNPA-AAMY
Fight as different people and always fight
Ken:
AAGA-AAV6
CPU or player two turns gold and black:
AASA-AABA
1 hit for CPU:
AAGA-BPPG
Ryu cannot throw fireballs:
DFTT-D924
Timer always 99 and 66:
SAMA-AATE
All super moves disabled
MALA-AATE
Ryu, Ken, Sagat can throw you anywhere:
GVZA-DA36
Ken has combo fireball:
FVTA-DA30
Color background:
LVEA-DA30
Fighters fall from the sky when grabbed:
HGFA-A30C
CPU or Players 1 or 2 can hit the fighters
anywhere:
CPMT-CJ16 All codes above from damin mance.
Both players start with 25% health:
FTGA-AAFN
Both players start with 50% health:
MAGA-AAFN
Both players start with 75% health:
TTGA-AAFN
Every hit is a "hard hit"; opponent
almost never gets knocked:
BKHT-DE92
RFHT-C614
Every hit sets opponent on fire and knocks
him down:
DBHT-DE92
RFHT-C614
Every hit zaps opponent and knocks him
down:
DKHT-DE92
RFHT-C614
Every hit knocks opponent down:
DVHT-DE92
RFHT-C614
Every hit sets opponent on fire:
GBHT-DE92
RFHT-C614
First normal hit wins, except throws or
grabs:
RFJT-C60L
No damage except from throws or grabs for
both players:
AKKA-CA2L
Some special moves can be done in the air:
AC5A-CAB2
Dizziness does not last as long:
RHEA-C6ZN
Players jump slower:
HXKT-DAMA
6DKT-CADC
Players jump faster:
HXKT-DAMA
NDKT-CCDC
No charging required for some special moves:
CMNT-DTWC
Finish game after first round:
EAC1-6AH7
LANH-7BS7
Total invincibility:
CAC1-6A19
Pro Action Replay Codes
Note: Since the Pro Action Replay cartridge has the capability
to write to memory addresses outside of the Game Genie's range,
the following codes may only be enabled with that device. It is
not possible to convert them for use on the Game Genie.