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X-Men (Genesis)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below.


North American version
Protection from most enemy hits:
A3YA-AA32
Wolverine's spin slash uses no extra mutant power:
ABDT-CAG8
ABET-CAAE
Cyclops' eye-beam uses no mutant power:
ABMA-CAC4
ABPA-CAC6
Cyclops' eye-beam uses no mutant power:
ABMT-CAE2
ABNA-CAFA
Not effective when ducking or jumping.
Nightcrawler's teleport uses no mutant power:
DKWA-CA4C
DVWA-CA6L
Gambit's lethal burst uses no mutant power:
AB1A-CAGJ
AB1T-CAHE
Protection from spikes:
ACJT-CAGA
Switch X-Men an unlimited number of times:
ALKA-CA86
Wolverine's claws use no mutant power:
ALKT-CA4L
Wolverine heals himself faster:
P0KT-DAYW
Mutant power regenerates much faster:
ACKT-CAFT
Mutant power regenerates faster:
TCKT-CAFT
Mutant power regenerates much faster:
ACKT-CEFT
Mutant power regenerates to full very quickly:
ACKT-CJFT
Use Iceman multiple times:
BC7A-CA5W
Use Storm multiple times:
BC7T-CA2T
Use Rogue multiple times:
BC8T-CA42
Use Archangel multiple times:
BC9T-CA80
No health lost from falling off screen:
BDBA-CA34
No mutant power lost when Wolverine falls off screen:
B5BA-CA7T
Start part way through the Savage Land:
AP6T-EAF2
Start in Shi'ar Empire:
AV6T-EAF2
Start on Excalibur's Lighthouse:
AZ6T-EAF2
Start inside Excalibur's Lighthouse:
A36T-EAF2
Start in Ahab's future world:
A76T-EAF2
Start in Mojo's Crunch:
BB6T-EAF2
Start on Asteroid M:
BK6T-EAF2